AR/VRImmersive SimulationsInteractive Applications

Lab SurveyInteractive Simulation

A hyper-realistic lab simulation built with Unreal Engine 5.6, combining lifelike visuals, dynamic user interactivity, and real-time backend integration with Firebase, fully deployable via Pixel Streaming.

Lab Survey – Interactive Simulation: device mockup
Category
AR/VR
Built with
Unreal Engine 5.6, MetaHuman, C++ +6 more

The Lab Survey – Interactive Simulation is a high-fidelity Unreal Engine 5.6 project designed to demonstrate immersive, interactive environments supported by robust backend systems. Featuring visually stunning lab environments powered by MetaHuman characters, the simulation allows users to explore, interact with objects, and trigger a custom survey UI seamlessly integrated with Firebase services. A secure login system ensures authenticated access, while survey responses are captured in real time and stored in the Firebase database. Optimized for Pixel Streaming, the simulation can run directly from any web browser without the need for high-end hardware, making it a versatile solution for remote training, research, or interactive showcases. This project represents a complete end-to-end workflow that unites visual design, interactive systems, backend development, and cloud deployment.

Demo

See it in action

Highlights

What makes it work

  1. Hyper-realistic graphics and lifelike character animations with MetaHuman.

  2. Secure login system with Firebase Authentication.

  3. Interactive survey system with real-time data capture.

  4. Pixel Streaming deployment for browser-based access.

  5. End-to-end solution combining visuals, interactivity, and data-driven backend.

The challenge

The most significant challenge was seamlessly integrating backend functionality with a visually demanding Unreal Engine environment.

2 problems we had to solve, from security and networking.

  1. 01 / 02Security

    Secure sign-in, live data

    Ensuring secure authentication and real-time database connectivity while maintaining smooth performance required meticulous planning.

  2. 02 / 02Networking

    Pixel Streaming in the browser

    Optimizing the experience for Pixel Streaming was another hurdle: balancing bandwidth usage, frame rates, and graphical fidelity was essential to deliver a smooth browser-playable experience.

  3. 2 of 2 solved

    These challenges demanded a careful balance between technical depth and user accessibility, resulting in a polished, scalable, and production-ready application.

Screens

Inside Lab Survey

1 / 5

Built with

  • Unreal Engine 5.6
  • MetaHuman
  • C++
  • Blueprints
  • Animation
  • Firebase Authentication & Real-Time Database
  • Pixel Streaming
  • Cloud deployment optimization
  • UI design

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