AR/VRMixed RealityInteractive VR Games

MR Escape RoomQuest 3

An immersive mixed reality escape room built in Unity 6 for Meta Quest 3, blending physical spaces with digital puzzles through spatial anchoring, real-time hand tracking, and adaptive environmental storytelling.

MR Escape Room - Quest 3: device mockup
Category
AR/VR
Built with
Unity 6, Meta Quest 3 SDK, OpenXR +7 more

The MR Escape Room is a cutting-edge mixed reality experience that transforms real-world spaces into interactive puzzle environments. Developed in Unity 6 with advanced Quest 3 capabilities, the experience leverages passthrough technology to seamlessly blend the player’s physical surroundings with digital elements. Players navigate through zone-based progression, unlocking challenges progressively while interacting with virtual objects using natural hand gestures and controller input. The application employs spatial anchoring to persistently place virtual furniture and quest items in the real environment, with local data persistence ensuring that scene configurations are saved and restored across play sessions. This adaptive approach enables the game to accommodate diverse physical spaces—from living rooms to dedicated play areas—by allowing custom scene setup during initialization. With optimized performance for standalone Quest 3 hardware, the project demonstrates expertise in real-time mixed reality interaction design, spatial computing, and narrative progression through environmental storytelling.

Demo

See it in action

Highlights

What makes it work

  1. Seamless passthrough integration for true mixed reality experience

  2. Spatial anchoring system for persistent virtual object placement

  3. Natural hand gesture and controller-based interaction mechanics

  4. Zone-based progression system with unlock mechanics

  5. Adaptive scene setup for diverse physical environments

  6. Local save system for furniture and object placement persistence

  7. Optimized standalone performance for Quest 3 hardware

  8. Dynamic story progression through environmental puzzles

  9. Real-time multi-input tracking (hands controllers)

The challenge

The hard parts of building MR Escape Room

4 problems we had to solve, from AR tracking, performance, design and more.

  1. 01 / 04AR tracking

    Anchors that stay put

    One of the primary technical challenges was achieving reliable spatial anchoring across diverse real-world environments while maintaining consistent virtual object placement.

  2. 02 / 04Performance

    Passthrough, hands and physics at once

    Balancing real-time performance with the computational demands of passthrough video, hand tracking, and physics simulations required careful optimization and profiling.

  3. 03 / 04Design

    Progression that feels natural in MR

    Designing an intuitive zone-based progression system that feels natural in mixed reality—where physical and digital worlds coexist—demanded innovative interaction design to prevent player confusion.

  4. 04 / 04Data

    Saves that survive interruptions

    Managing local data persistence for furniture placement while handling edge cases like session interruptions and environment changes added complexity to the save/load architecture.

  5. 4 of 4 solved

    Got a problem like these? We’d like to hear about it.

Screens

Inside MR Escape Room

1 / 5

Built with

  • Unity 6
  • Meta Quest 3 SDK
  • OpenXR
  • Passthrough API
  • Spatial Anchors
  • Hand Tracking
  • Controller Tracking
  • C# Scripting
  • Real-time Physics
  • Local Data Persistence

Have a project like MR Escape Room?

Tell us what you want to build. You’ll get a free discovery call and a clear, written proposal.

Start a similar project
Next projectLucky Target Casino Game